Update 21/03/2020

Update 21/03/2020

Over the last week, in leiu of a normal and much appreciated schedule and work style, owing to the current Covid-19 situation, I have continued my progress on this project as much as possible, changing my working style in order to keep things fresh and focused.

In order to do this, I first began by combing over sketchfab for potential assets, which when combined into a greater inventory would allow my game to have some real variety and a wow. factor. In this process, I came across the amazing work of a one 'Tasty Tony', who regularly uploads high quality, low poly weapon assets to sketchfab for use in peoples projects. These are free assets and the creator asks for credit, I have kept a record of all the assets I am using so that I may properly give him credit for his amazing work. These assets work well in my title, as my characters themselves are low poly and so using weapons of a similar vain keeps the overall aesthetic the same. You can find Tasty Tony's work here:


After downloading these models, I must apply some finishing touches in order to prepare them for use in my game, using the systems I have prepared. To do this, I must first rescale, rotate and recentre the models, before adding my own skeleton with the requirements needed to allow for my simple reload mechanics. This is a quick and simple process and by doing so, all weapons can use the same systems, making it yet more simple to implement a wide variety of weapons. 
Here is an example of that process here, with the MPX submachine gun in progress. 
Overall, I wish to add at least 5 weapons per category for my game. These categories will include Assault Rifles, Submachine Guns, Light Machine Guns, Shotgun, Rifles and Pistols. By adding this wide variety, I wish to cater to those players who find enjoyment in their characters ability to collect the items, and those who find more enjoyment with their favourite weapons rather than generic examples. 

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