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Showing posts from April, 2020

Character Development Techniques and Changes

Character Development Techniques and Changes Over the last week, I have been processing my ideas and having extensive brainstorming sessions with my peers, in order to develop my techniques moving forward, as well as streamline the process moving forward. Below, I will list the changes I have decided upon, my reasons for doing so and how I hope they will improve the player's experience and attachment to their characters: - I have decided to change how my characters are created, in order to make the progression of relationships much more believable later on. In order to do this, I am pulling the player's ability to generate their characters traits in the game, as well as set their personalities to 3 archetypes. These will include: Physical character - A character who's main strength is combat. Although in conversation they may be blunt and sometimes arrogant, they are the strongest character. Benefits to this include increased physical stats and additional damage

Update 02/04/2020

Over the past week, I have begun the process of reaching out to industry artists, who I believe will be able to give me valuable information on their workstyles, inclusive of Character Design elements and Gameplay programming techniques. To do this, I have first reached out to them formally, introducing myself and the reason for the contact, before requesting that we have a chat about their experiences with the relevant disciplines. As of yet, Ihavent received any responses, however I am hopeful that I will be able to gain some invaluable lessons and experiences from these artists.  In terms of the progress I have made on my project, due to the current global Covid-19 situation, my progress has slowed quite dramatically, however, I am still on track with my project and hope to be playtesting 1 half of my game properly within the next couple of weeks. This will involve players playing through a couple of levels as one of their characters, fighting off enemies and testing balancing, such