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Project X Submission Update Part Two

  Project X Submission Update Part Two: Submission Links and References Submission Links To access all of my work, including the videos, playable .exe files and supporting documents, you may use this link to my Google Drive folder for this submission:  https://drive.google.com/drive/folders/1McMjnv43M0sy7H3HFyS8HXUosXwyzXED?usp=sharing You may also find it more convenient to watch my submission video here: https://youtu.be/ajyHC5K8tDY References Asset Packs downloaded from the Epic Games Store: - Synty's Polygon Farm Pack -  https://www.unrealengine.com/marketplace/en-US/product/polygon-farm-pack - Synty's Polygon Town Pack -  https://www.unrealengine.com/marketplace/en-US/product/polygon-town-pack - Synty's Polygon City Pack -  https://www.unrealengine.com/marketplace/en-US/product/polygon-city-pack - Synty's Polygon Western Pack -  https://www.unrealengine.com/marketplace/en-US/product/polygon-western-pack - Synty's Polygon Heist Pack -  https://www.unrealengine.c

Project X Submission Update Part One

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 Project X Submission Update Part One: Mechanics Breakdown During the course of this project, I have aimed to create a playable experience, which would allow me, as a developer, to experiment with mechanics, both new and pre-existing, for the purposes of creating relatable, attachable characters. Character attachment in games is a subject which has been been the subject of many reviews, so to improve my understanding of mechanics designed to nourish character attachments, I decided early on that I would create a character-centric experience which would allow players to create and develop their characters over the course of their playthrough. The intended effect of this experience was to try and create a relationship between the player and their characters. To do this effectively, I had to choose a selection of mechanics which would allow me to explore a variety of approaches to this topic. In the following post, I will break down the mechanics I chose to focus on, exploring how they we