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Showing posts from September, 2019

MA Project Update

UPDATE on Project Idea for MA Does a players investment in a character change depending on viewpoint? Thought Id provide a quick update on the project I could potentially begin working on, after a conversation with Josh and Jim to provide some feedback. After this mornings (27th Sept) Research lecture, I have been thinking about potential topics I could choose to focus on. Whilst chatting to my colleagues, I decided that by pursuing the isometric viewpoint game, I could potentially answer the topic of character investment. More accurately, how a players investment in a character changes between viewpoints, for example Third Person compared to Isometric.  In researching this, I'll be looking at the incredible work of  Chris Bischoff , who has developed some pieces of artwork to coincide with a game he developed named Stasis. This game drew heavy influence from the classic Fallout games, which were also played in Isometric viewpoints. In honour of this influence, Chris cre

Intro blog

Introductory Blog I'm Matthew Forshaw, a student from Manchester with aspirations to be a part of a team at a Triple A games developer, the likes of DICE or Bethesda being the ultimate dream.  Previous experience and skills I bring to the table I've just completed my Undergraduate Degree in Games Design at UCLAN. I'd say Im fairly confident at 3D modelling, however I know there is much improvement to go. Im a confident drawer, although I sometimes have artist block. I have competent experience with Photoshop, Maya and Unreal Engine, as well as development for Virtual Reality (Although I'm trying to avoid it going forward). I have a little experience with Substance and Z-Brush, however I will need to learn more of the basics to use it confidently. I'm willing to learn other software, such as Blender if necessary for my chosen discipline, as well as new disciplines, such as Pixel Art. Areas of Interest I'm interested in 3D modelling and UE4