Project X Submission Update Part One
Project X Submission Update Part One: Mechanics Breakdown During the course of this project, I have aimed to create a playable experience, which would allow me, as a developer, to experiment with mechanics, both new and pre-existing, for the purposes of creating relatable, attachable characters. Character attachment in games is a subject which has been been the subject of many reviews, so to improve my understanding of mechanics designed to nourish character attachments, I decided early on that I would create a character-centric experience which would allow players to create and develop their characters over the course of their playthrough. The intended effect of this experience was to try and create a relationship between the player and their characters. To do this effectively, I had to choose a selection of mechanics which would allow me to explore a variety of approaches to this topic. In the following post, I will break down the mechanics I chose to focus on, exploring how they we
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