Update 18th October 2019

18th October Update

This week I have continued to work on my title, putting aside research in order to figure out what next for my title in an effort to get something playable, ready for Play-testing around the end of October:
In doing so, I have come up with 4 things I would like to get in the game, before that time. These are Looting (Corpses and Containers), Trading, Combat and Items to make the majority of my skill trees usable.
Firstly, in order to get looting in place, I must figure out how to use my current inventory system and modify it, allowing corpses and containers to have loot assigned to them randomly. This will mean the player opens an inventory similar to their own, moving items between the container and their player easily. 
To implement trading, I will again use a modified version of my inventory, with players using currency to unlock the ability to move the items in the store to their inventory. If this isn't possible during that time frame then Id at least like the player to be able to refill their empty magazines and health at an NPC, providing a rest between combat. 
To implement combat, I must complete my AI and possibly add a cover system, which will allow the AI and player to take less damage in certain scenarios. 
Finally, I have already begun the process of adding enough items to flesh out most of my skill trees. Once finished, my game will have a pistol, 2 rifles, an SMG, a Sniper and a Shotgun ready to use and then I can easily make assets for health kits and food etc. 
These are the new weapons Im currently implementing into my title
L96A1 (Top), MP5 (Middle) AA12 (Bottom)



Finally, due to constraints on file size on Blogger, I will now be uploading update videos to Youtube and linking them here. Here is the first of those videos: 

Future videos will be uploaded to this channel:

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