Gameplay Update:

Gameplay Update:

Over the last couple of days, I have reformed my inventory system, making it more robust and user friendly, whildt beginning to implement my Skill Tree system. For now, I have 3 simple examples, however today I am going home to see my family and the train journey will give me some time to research my skills and decide on how to make the skill tree as interesting as possible. Id quite like to give my game a Skyrim type upgrade system, with different trees affecting different aspects of a characters abilities. 

Heres a short video on my progress so far, showing the more robust ammunition system (Which I have toiled to make intuitive, but could still use some refinement)


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